How many kupo nuts ff7
Red balloons are worth 1 point, blue balloons are worth 3 points and green balloons are worth 5 points. There are four level options available 1, 2, 3 and 4 and the prizes for successful completion are as follows:. Speed Square is a mini-game that is not found inside Wonder Square; it is its own location in Gold Saucer. The only way to get good at it and start getting high scores is to play through it quite a few times and know where the targets are located.
Aim for the red wheel of the boat. A direct hit can yield a massive amount of points. The prizes are as follows:. Umbrella only available on disc 1 Flayer available on disc 2 or 3. For more information on the Battle Square challenge check out the Battle Square side quest section of the walkthrough.
Check out the Chocobo Racing and Breeding side quest section for more information on how to win Chocobo races and win prizes. Not too bad, but don't drop any more money on the game, because it's just a rat hole for cash after the first time.
Per page: 15 30 Date Posted: 13 Jan, pm. Posts: 1. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. From then on you can just keep miming Omnislash and wiping everyone out.
Hopefully, you have HP so you should never need to heal, if you do, hold out until the last minute and use an X-Potion - you'll have to use normal attacks after that. Omnislash, at full power, will kill all the enemies in the Battle Arena in one go, however if your weapon gets broken multiple times, the damaged can be severely reduced, just keep at it though. You can easily build up enough BP this way to buy W-Summon and anything else you want. After each round a wheel will spin and when it stops you get a handicap as in you lose an ability or stat.
It is important to understand that the amount of BP you gain from a round depends on what handicaps you get. The worse the handicap you get, the more points, and the later on you get the handicap the more it is worth. It may seem like it is a good thing to get the "No Handicap", however it means you will get less points for the fight. The points you get for any hanicap in the first six rounds are fairly trivial all are under points, and most are under , so for these you want to get the least damaging handicaps that you can.
Even the 7th round handicaps aren't worth that much compared to the 8th round ones points maximum, most are under If you are properly healed up and leveled up you can beat the 8th round with only your weapon; a limit break if you time it correctly. Losing all materia in the 8th round is only worth points, so it isn't really worth it and at no point is it worth it to have your weapon break. Equipment breaks - The associated piece of equipment is disabled and cannot be restored until after the fight.
No Materia - the associated color materia s are disabled. The loss of red and blue aren't that bad usually, and the loss of green or yellow means you can't use enemy skills, Steal and Morph, or Restore having to rely on more basic attacks and using alternative skills for healing but is generally survivable. The loss of Blue can cause the paired Elemental and Added Effect to lose their support effect. HP and MP plus materias can help reduce the impact of these. Level drops - loose the associated stats but not MP or HP , you won't really notice the difference unless you get these handicaps three or four times.
Beneficial - the good news is that nothing bad happens to you, the bad news is that nothing good happens to you BP.
The woman outside the Battle Square says she likes Fighters, but not those who are all talk. Note: Several other sources claim that two more prizes can be won from this game, a Phoenix Down and 80 GP, but despite all the time put in it and the number of times replayed, neither of them appeared.
Super Dunk: For gil, you can shoot some hoops for prizes. To play, hold the OK button down to gain strength, then release to shoot. If you time it just right, you won't miss. If you make a shot, you get a chance at another shot, and can keep hitting them as long as you can.
Getting ten in a row earns you the opportunity to play Double Chance, which means that if you can hit a basket, you double your GP from whatever you have, but if you miss the game ends and you get only one GP for your troubles. If you can keep a long string of hits going, you can win up to GP, which is where the game will cut off. One of the more challenging games to keep going. Crystal Fortune: Get your future told for fifty gil.
Useful for kicks, but only as far as that goes. Your fortune won't change unless you progress through the actual game, so don't waste your gil playing it more than once in a row. Just for reference, here is the list of all the known possible fortunes you can get, if you don't want to drop money on it:. Mog House: Mog's looking for a mate Feed him Kupo Nuts by using the OK button, but don't overfeed him, or he won't be able to fly!
He'll rub his tummy and make a grumbling noise if he's not full, but he'll squeak and jump happily if he's full. At this point, stop feeding him and wait for a few moments; eventually the prompt goes away and he tries to fly. Five should do it the first time, and when the prompt comes back the second time, three should be enough.
After that the game's on autopilot, so sit back and relax, and enjoy the little play. It costs gil to play, but you don't get rewarded anything. However, if you talk with the guy behind you the first time you finish it, he'll give you thirty GP for showing him how to play. Not too bad, but don't drop any more money on the game, because it's just a rat hole for cash after the first time.
The cost is gil to play, and to play, each person picks an attack and depending upon what attack was used, the player wins or loses. Your opponent's attack isn't executed until you pick your own, so don't bother trying to read them and pick yours as if it were a real fighting game. Instead, try to recognize a pattern. Sometimes your opponent will get stuck favoring a certain move and use it often.
Pick your countermove to match. Here is the list of what beats what:. For beating one opponent you get nothing, for beating two you get three GP, for three you get GP, and for beating all four you get nothing.
The 3D Battler is apparently buggy You read right, you'll be fighting air. Press triangle to always block, square to always hit, and X to always get hit.
You'll never be able to break out of this, though, unless you lose, so you have to throw the match at this point and just accept your GP prize. This game is mostly luck-based, not much you can do. G-Bike: A replication of the escape from Midgar via bike.
Move with the directional pad, and attack to the left with the Switch button, and attack to the right with the OK button. Orange bikers attack blindly, and red bikers are the sneakiest: they try to engage the truck but draw back when you get close, thereby drawing your attention away from the truck. Take them out as fast as you can and then get back to the other guys, because they rarely travel single and you'll wind up letting one attack while knocking off the other.
They also move away from you when you swing at them with your sword, so the best way to beat them is to actually ram them with your bike. Unlike the Midgar escape, however, Cloud's bike and the truck are invincible and can take unlimited punishment, so don't be afraid to use your own bike as a weapon. Tactics can include: ramming another biker with yours from the side; hitting the brakes while in front of another biker; knocking one bike down while it's at least just in front of another, which'll usually make the second biker trip up and fall without you even hitting him; and hacking and slashing like a horror-movie villain.
Don't be afraid to get creative. Your range with that sword also isn't as limited as you might think; sometimes you can reach behind you or a little farther to the sides than you realize.
Another interesting tidbit is that you can sometimes get some spectacular crashing cascades to happen; your enemies can and will trip over a bike if it's knocked down in front of them and they happen to run over it, and every once in a while you can wipe out all three of the bikers at once On another note, yes that is Aeris you see in the truck, and no you can't get her out.
Snowboarding: You can only play this one after your slide down the slope at Icicle Inn, at a playing cost of two hundred gil. You use the Up button to speed up, the Down button or the Switch button to slow down, Cancel to jump, and the Right and Left buttons to move, well, left and right. Your scoring is based on how well you do in three categories: Technique not hitting walls or falling , Balloons obvious , and Time also obvious.
All three categories add up to get an overall score of one hundred total points, with Technique and Time both being worth thirty points while Balloons costs for forty of your total.
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