How long lair of the shadow broker
Vasir calls her X3M and then jumps into it. Liara then grabs a taxi, followed by Shepard. You can only select one squad member to come with, but remember that Liara is a biotic so pick carefully. On the other hand a squadmate with Warp to detonate Liara's Singularity is quite handy. Since Miranda has both Warp to combo with Liara and Overload to take down shields, she makes an excellent pairing.
Other notable strategies include Thane who combines Warp combo powers with Shredder Ammo for all the upcoming organic enemies, and the easily-forgotten Morinth whose Dominate can run all the organics in circles attacking each other. Keep following Vasir through the skies, and watch out for the traffic, and every other obstacle. Just keep in mind that boosting reduces the amount of control you have.
If you lose Vasir, the chase will restart. Your boost is more effective if you use it in bursts, especially right after changing directions, rather than simply holding it down. Liara will be commenting the whole time, which Shepard usually replies to, and the conversations are usually funny. Sometimes, however, her conversations help with direction. After a period of time, Vasir will start dropping proximity bombs, so avoid them, lest you lose speed.
Tip: You do not have to repeat the entire sky way chase if you fail right at the end. Once you get far enough into the chase, if you fail, you will respawn in the middle of the chase. Keep following Vasir and try to avoid a head on collision. Eventually, you are treated to a cutscene where Vasir tries to ram Shepard and the squad out of sky, while dodging traffic, but only succeeds in colliding with another skycar, and damaging hers.
Shepard and the squad see the crash and land their intact cab on the top of the building to pursue Vasir, who radios for backup. You now have Liara as a squad member. She is armed with Heavy Pistols and Submachine Guns. Save your game before you move! This is very important as the upcoming battle can go wrong very fast and you will have to redistribute Liara's squad points all over again. It also instantly destroys the flying drones you will encounter from time to time, and of course it has its traditional ability to simplify a combat by temporarily removing a flanking enemy, with the added bonus that the enemy falls down at the end of the stasis.
For these reasons fully upgrading Liara's Stasis with the Enhanced Stasis evolution is strongly recommended, particularly on higher difficulty levels. Squadmate Powers Tip: Fully max out Asari Scientist and split your points up to get as much Stasis and Warp you can and don't waste any extra points on Singularity.
The upcoming Shadow Broker Base mission will require quickly killing Vanguards at close range and a nasty section with multiple rocket drones at once. You can't redistribute Liara's points once you've selected them and while the upcoming rooftop battle isn't fun, the Shadow Broker Base multiple wave battle is much worse and you want your points spent correctly for that battle. Head up the stairs only to be ambushed by three to five waves of Shadow Broker Agents and Engineers. The first wave will be to your front, the second and third off to either the left or right on the upper platform, or behind you on the lower platform, so plan your cover appropriately.
However, the subsequent waves will not appear until the previous one has been eliminated. On higher difficulties, the next wave flies in after a squad has been reduced to one member, so move quickly and eliminate the enemy before you are flanked by the new arrivals. Combat Strategy: Be aware that the instant you move the first wave of mercs will show up so you need to get to cover quickly.
Ignore the med-kit for now unless you aren't full already also don't be stingy with Medi-gel during this fight as you will have plenty of refills afterwards. There is a left stairway, a middle stairway, and a right stairway in this area. An optimal spot to fight this battle from is in between the two parked vehicles just to the right of the middle stairway. Once you get there and are facing away from the edge of the building, to your left will be a large van that is fairly tall for cover which is excellent, and to your right will be a red skycar.
Place your squadmates in the corners where the fronts of the vehicles meet the high wall in front of you, and remember that you might need to "remind" them to stay there after each wave.
You will be almost totally safe from enemy fire here as the enemies you face generally won't try to rush you and instead congregate on the raised area up the stairs above you. Shepard can hug the wall or get in the corner against the van and the wall to be totally out of the line of fire in order to recharge shields. The first wave of mercs will drop while you are moving to cover and will run to the elevated cover above you.
The mercs can be hard to hit as they go to cover often and run back and forth but they can be chipped away at slowly and safely from your "safe zone" with weapons and powers.
Keep an eye on your ammo, but don't worry if you start to get low, you'll be able to fill up once this fight is over. Also keep in mind that enemy Engineers can recharge their shields periodically so make sure you kill them outright or at least do damage to their health bars before they have a chance to do this. There are two major threats in this cover position: one is the Combat Drones that the Engineers will spawn there is one Engineer with each wave , and the second is the chance that a wave of enemies will land right on the ledge near the exposed rear of your cover position where each enemy wave after the first touches down is random and you could get unlucky.
If this happens, don't panic. The best solution is usually to pull out your heavy weapon one that does good area damage, see below and blast away right when the doors on their vehicle open and they are still tightly clustered.
Even if you don't do this and the enemies all pour out, surprisingly they usually won't all rush into your safe zone and kill you but will instead go up to the high ground like the other waves. For any enemies that actually do advance into your "safe zone," save Liara's Stasis for them, prioritizing enemy Engineers.
Even an Engineer will be instantly disabled and ragdolled by Stasis and can be easily dispatched once the effect wears off. Alternate Strategy: Hit the reinforcements with area damage powers and heavy weapon fire just as their hovercars land and the doors open up.
The Arc Projector or M Grenade Launcher can decimate them before they all ditch the hovercar and start spreading out. The best weapon for this strategy by far, however, is the M Avalanche. Not only will the Avalanche freeze an entire attack group in shots but it allows you to take them out at your leisure, letting you control when the next wave respawns.
Regardless of the difficulty level, using this more proactive strategy as each wave approaches makes this fight both easier and less time-consuming. Note: Try to avoid having your squad or Shepard use force powers like Pull , Throw , Slam , or Shockwave as these can eject an enemy from the battle area - for some reason, enemies are not killed by this. Enemies flung off the roof or out of the area in this way remain alive yet unreachable thus preventing subsequent waves or the scripted crash that marks the end of the fight from triggering.
Your only choice out of such a situation is reloading an earlier save, or if you are on PC and have the console enabled , using the "KillEnemies" command.
Even Singularity can unfortunately sometimes create this situation, especially if you then detonate it with Warp. Collect any ammo from the area and save your game!
You don't want to do that battle again. Then head into the room where there is a patron on the ground, but talking to him accomplishes nothing, so talk to Liara about the video. She will provide some information about the hotel and its name, as well as give you another good laugh.
There are some power cells in her car and access the broken panel for a Damage Protection Upgrade. Follow the blood trail until it reaches another room.
Inside, there is a lot of dead bodies, but some more interesting things. In the room on your right is a Weapons Locker , so switch weapons if you need to, and a med-kit with Medi-gel. Grab both before leaving. Tip: This is a perfect place to save your game before the upcoming boss battle.
When you exit the second door, the blood trail leads to Vasir, who is still walking and trying to blend in. However, Liara pulls a gun and she stops.
With a few Paragon or Renegade choices, you can avoid hurting the hostage. Shepard talks to Vasir while Liara biotically levels her with a table. Regardless of how the situation is handled, the result is a fight with Vasir. This is because of how morality works in Mass Effect 2. Tela Vasir has vast amounts of barriers, armor, and health. While you outnumber her three to one, she still presents a tough challenge. Vasir will use her biotics to charge around the battlefield and occasionally at Shepard or a squadmate, making her hard to hit at times.
Tip: Stasis works on Vasir, but be careful as over-using it can build up her resistance to it until she's immune. When you damage her to about half of her barriers, she will jump out of the fight, leaving you to deal with two Rocket Drones and two Shadow Broker Engineers.
Keep in cover during this fight as they will use Incinerate and Combat Drones, and the rockets from the flying Rocket Drones can be hazardous to your health. When you defeat the first wave, Vasir makes a reappearance, so watch out and employ the same tactics as before. Deal with the second wave of Rocket Drones and Engineers, two of each once again. Just remember to keep in cover. After defeating this second wave, Vasir drops back in one final time.
She will still continue to charge around the battlefield, so keep moving. Once her armor is down, use any power you have to tie her up and then proceed to let her have it. Note: Each time Vasir leaves the battle the game autosaves so you don't have to replay it from the beginning if you die.
Choose "Resume" and you will start again at the last cutscene of Vasir leaving that you played through. Tip: Once Vasir's barrier and armor are down, knocking her off the building ends the fight immediately even if her health has not been completely drained. This is most easily done by first lifting her using Singularity or Pull and following up with a well placed Throw, Concussive Shot or even a Charge if Shepard happens to be a Vanguard.
Vasir reappears for the fight's ending cutscene even if she is knocked off the building in combat. Once Vasir is finally down, you are treated to a cutscene where Liara takes the disk and finds the information they need, and Vasir continues to protest. Shepard asks why Vasir betrayed the Council , which she rebuffs by saying that she didn't do what Saren did.
She had been getting information from the Shadow Broker for years, information that apparently saved lives. Doing a few morally questionable tasks for the Broker is a price that she'll gladly pay. Shepard can rebuff Vasir, but she reminds Shepard of why the Spectres exist: to do the Council's dirty work. Then she brings up Cerberus and how Shepard is allied with them.
Respond to that and Vasir reminds Shepard of a few of Cerberus' choice experiments. The Commander had better look in a mirror before Shepard can compare to Vasir and what she's done. If Shepard is a Sole Survivor, then she mentions how Cerberus was responsible for the thresher maw attack on Akuze. Then Vasir takes her last breath. Shepard heads back inside where Liara is examining the disk. A series of interrupts can then be taken in rapid succession.
You can use the first Paragon interrupt to convince Liara that they will rescue Feron in time. If the interrupt is taken, Liara reminds Shepard of their past, and how Shepard saved her on Therum , and fought the Krogan Battlemaster while she cowered in fear.
She talks about how Shepard always helped her, and how she is still leaning on Shepard. Is that a good thing? Yes, because that is what friends do. A second Paragon interrupt will have Shepard bringing up how they killed innocent people. Liara responds, then Shepard reminds Liara about how she went after Vasir without a second thought, and aggressively.
However, things will be simpler now, get to the Shadow Broker, get Feron, and get out. There is a third interrupt opportunity, and if you romanced Liara in Mass Effect, then this interrupt will give you a chance to talk "about us". Liara explains what she went through for the last two years, and how Shepard can't expect that to instantly vanish. She apologises and asks if they can just focus on getting Feron back, to which Shepard agrees. If you are currently engaged in another romance, such as with Tali'Zorah nar Rayya or Garrus Vakarian , Liara will also comment on that, saying that her career as an information broker leads her to find out various things, including about Shepard.
During this segment of the mission you will be facing the same set of mostly-shielded, mostly organic enemies as before, plus the addition of occasional mechs.
Note: You have the opportunity to select your squad again, but just like in the previous section where you chased Vasir in the skycar you can only choose one additional squadmate besides Liara. Note: While fighting on the exterior of the Shadow Broker's ship, using biotic powers that lift enemies off the ground such as Pull can cause enemies to fly away into the storm, instantly killing them.
Enemies must reach a certain height for this to happen, so a single biotic power is often not sufficient unless you can cast it on an enemy exactly when it is leaping over an obstacle. The most reliable way to cause these environmental kills is to combo two biotic powers by using one to suspend an enemy or get them off their feet and then send them flying up farther with the second e. Pull or Singularity followed up by Throw , Slam , or Shockwave.
Squadmate Selection: Most of this portion of the mission can be completed from cover with methodical use of powers so pick a squadmate with useful powers over one with powerful weapons. Miranda can be a good choice as her Warp and Overload powers make her effective against almost any type of target. If she has unlocked her Slam power this can be used to cause environmental kills as noted above.
She also buffs your party's health and weapon damage with her Cerberus Officer passive, which continues to benefit Shepard and Liara even during the final boss battle when Miranda is not otherwise able to contribute. Another good choice is Jack. If she has Squad Warp Ammo she can greatly increase your damage against the Vanguards in this section, and her Pull can combo with Liara's Warp.
Finally, Shockwave is excellent for striking unprotected enemies through cover and often knocks them to an environmental death, especially if used in tandem with Singularity. She also talks about how they will have to land and seek out a hatch to get inside. She says that there is nothing but maintenance areas under it, so that is where they have to get to. Tip: Save your game before you move forward as this is the first time where you can manually save since the battle with Vasir.
Combat Strategy: For most of the merc battles coming up, put your squadmates into cover well in advance so they won't rush forward and you can carefully move forward or quickly retreat if needed. Peek out and take down the mercs using weapons and powers as you see fit. Focus on Vanguards first as they will charge towards you. Run back to your squadmates to have them help take down Vanguards; Liara's Stasis is usually the easiest way to take them down.
Take your time and the mercs will fall. Proceed left along the hull, and watch out for the Maintenance Drones. They are basically Combat Drones, but Liara mentions they are probably attacking because they think the squad is debris from the storm.
As you come up onto the catwalk, Liara will mention that those capacitors discharge the lightning strikes, but then some more Agents pop up. Shoot the capacitors to make this an easy fight. Once they are down, you can just walk right past the capacitors and down to the left. As you get onto the lower platform, you come across three LOKI Mechs, get into cover and deal with them with your weapons and powers.
You can just biotically throw them over the side if you so choose. Keep moving and when you get to the next area, you will find another capacitor, Agents, and an Engineer. I'm taking in breaks and disturbances. MrnDvlDg Status: Offline. The locations and action was just right. By MajesticJazz - Wed Sep 08, am. Despite all the hype and all that "this is are largest DLC yet" jargon from Bioware Oh well.
The reason why I am not playing it now is because I plan on playing it with a new Shepard I'm about to create. Because she is new, I will create her in ME1 playthrough that, then import her into ME2 then play that and beat it and then do the DLC as a post suicide mission quest. If you still need information from her about Samara or Thane, just use her office terminal. When you're ready to continue the mission, use the taxi stand in southern Ilium to go to Liara's apartment.
You spend most of Shadow Broker fighting well-armed mercenaries, so your front-loaded characters are a bit better for it. Grunt , Garrus, Thane, and Jack have a lot of chances to shine here. After you meet Tela Vasir, search the apartment to find out more about what Liara's been up to for the last two years. To advance the plot, check the picture on her nightstand, then the Prothean relic in the display case at the base of the stairs.
This leads you to an office building elsewhere in Ilium, which, out of sheer terror of Shepard's presence, explodes when you get close. Once you're inside, pick up 3, credits from a locker by the stairs, then go up to the second floor. There's a medical station on the first landing, and 2, credits in a PDA by the salarians' embassy. At the top of the stairs on the second floor, hack the ATM for 6, credits, then turn right to find a stash of power cells.
Baria Frontiers is on the other end of the balcony. Inside, you get to fight the Shadow Broker's squad of mercenaries. They're all carrying flashbang grenades, which temporarily screw up your vision and hearing if they detonate nearby, and a point-blank explosion will stagger you away from your cover.
The mercs are well-supported by heavies and shielded engineers. When you reach the stairs, you'll need to put out the fire before you can continue. Having done so with the suppressant system in the nearby maintenance closet, take 1, credits' worth of salvage and 1, element zero as a reward for your button-pushing.
You can also grab 3, credits off of a terminal in the wrecked office. At the top of the stairs, deal with another ambush by the mercs, then check a nearby research terminal for an upgrade to Heavy Pistol Damage. Take 5, credits from the wall safe, then go through the next door to find Vasir. After the ensuing cutscene, chase Liara and Vasir downstairs. There are two groups of particularly tenacious mercenaries on the bottom two floors of the building, so fight through them and head outside for a chase sequence through the "streets" of Ilium.
The key here is to keep your finger on the accelerator at all times. Crashing the taxicab doesn't do that much damage, and the major difficulty is simply keeping Vasir in visual range. You're not really trying to catch her; you're just trying to still be in the game when you reach a certain point. At that juncture, she crashes her own car, and it's back to ground-based shootouts. Specifically, you're now fighting multiple waves of the Shadow Broker's goons in the parking lot of Azure.
This is difficult because fresh transports show up with each wave, dropping the mercs in at different areas in the lot and forcing you to reposition on the fly. A lot of fights in ME2 can be won by finding the single best place to button up and start knocking bodies down, but here, you're constantly and consistently outflanked. You've also got Liara on your team.
0コメント