How many risk players
Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. English and 8 more. Abstract Violence War Themes.
View Steam Achievements Includes 55 Steam Achievements. Publisher: SMG Studio. Share Embed. Free To Play. Play Game. Bundle info. Add to Cart. Add to Account. Place one of your Infantry onto each of the 14 territories shown on the Risk cards in your pile.
Your opponent does the same. Then place one "neutral" Infantry onto each of the remaining 14 "neutral" territories. US City Map Pack. Los Angeles, Boston, New York! App Privacy. Size MB. Category Games. Compatibility iPhone Requires iOS Price Free. Game Center Challenge friends and check leaderboards and achievements. Family Sharing With Family Sharing set up, up to six family members can use this app. Featured In. Board Game Night: Risk.
Everybody wants to rule the world. More By This Developer. One More Line. Thumb Drift - Furious Racing. Super One More Jump. You Might Also Like. The Battle of Polytopia. Age of Conquest IV. Territories: At the start of each turn, including your first, count the number of territories you occupy and divide by three ignoring any remainder.
The answer is the total number of armies you are to receive. You will always have at least 3 armies even if you currently occupy less than 9 territories. Ex: if you occupy 14 territories, you get 4 armies.
Continents: At the start of each turn, you will also receive armies for each continent you control. In order to control a continent you must occupy all the territories within it. There is a chart in the lower left hand corner of the game board which defines the number of armies you receive per continent. Earning: At the end of a turn which resulted in gaining at least one new territory, you will earn at least one Risk card. The goal of Risk cards is to collect a set of 3 cards: 3 cards of same design 3 infantry, 3 calvary, 3 artillery , one of each of the 3 designs, or any 2 plus a wild card.
Full sets may be turned in at the beginning of your turn or you may wait. But, if you have 5 or 6 cards, you must trade in one set and the second one if it is full. Trading in Cards for Armies: Matched sets may be traded in for more armies based on the total number of matches traded in. Keep matches face up under the board for quick reference.
Following the sixth set, each additional match traded in is worth an extra 5 armies. For example, the eighth set traded in gives you 25 armies. If any of the territories you occupy are depicted on one of the three cards you will receive an extra 2 armies.
Both armies must be placed in the respective territory.
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